PanoCamAdder can automatically distribute the panoramic materials to the model and bake the texture in just a few steps.
The whole process of creating the dollhouse texture is done in a few minutes.
In this tutorial I will show you how to do it.
YouTube screencast
Select the model and open the Helpers/Materials menu. Click 'UV Texture' and select the baked image in the file browser.
All Pano materials are removed from the model and a UV material with the baked image is created.
The dollhouse is easiest to integrate into krpano later, when all values for location and rotation are 0.0
This happens automatically when distributing the pano materials.
Otherwise, select the model and then click 'Object/Apply/All Transformations' before exporting the model.
Now you can export the model as OBJ file.
<krpano version="1.21" title="Virtual Tour" bgcolor="0x111111" onstart="transition_to_dh()">
<!-- depthmap navigation -->
<include url="plugins/depthmap_navigation.xml"/>
<!-- Transition to dollhouse -->
<action name="transition_to_dh">
lookto(0,90,80,default,true,true);
tween(view.ox|view.oy|view.oz, 0.0|0.0|1000, 2.0, easeinoutquad);
tween(view.tx|view.ty|view.tz, 0.0|0.0|241.0|, 2.0, easeinoutquad);
adjusthlookat(0); tween(view.hlookat|view.vlookat, 0.0|90, 2.0, easeinoutquad);
loadscene(Dollhouse, null, MERGE|KEEPVIEW|KEEPMOVING, BLEND(1.0));
set(control.invert,true);
</action>
<!-- D O L L H O U S E -->
<scene name="Dollhouse" title="Dollhouse">
<view maxpixelzoom="2.0" fovtype="MFOV" fovmin="40" fovmax="140"/>
<image>
<sphere url="models/MyDollhouseTexture.jpg"/>
<depthmap url="models/dollhouse.obj" enabled="true" rendermode="3dmodel" textured="true" scale="100"/>
</image>
</scene>
</krpano>