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Dollhouse Texture

The various pano_MATs can be automatically distributed to the model:

dollhouse


Distribute pano_MATs

pca dollhouse panel

  1. Select the pano_HANDLEs - and the model.
  2. Keep sure, the model is the 'active object'!
  3. Click distribute pano materials.

The materials will then be distributed to the model in such a way that always the shortest distance from the pano_CAM to the Face(center) is chosen.

In some cases, it may make more sense to choose the better angle rather than the shorter distance. This can be done with the checkbox Angle-based. Additionally a maximum distance can be specified. Within this distance panoramas with a better angle will be searched.

tip

You can use Protect Vertex Group if you want to keep materials on specific parts of the model

if no material found..

  • If a face(center!) is not visible from any pano_CAM, it gets a purple no_MAT material.
  • If no matching material can be found for a _HANDLE, a yellow x_panoMAT is created and assigned.

These areas must be edited manually.

the colors of these materials can be defined in the add-on preferences


Texture Baking

Baking the dollhouse texture can be done in just a few steps. The render/bake settings are adjusted to the pano_MATs (emission) so that it can be baked very quickly.

pca bake panel

  1. Select the model
  2. Specify the name and size for the texture
  3. click bake uv texture
  4. The texture can then be found in the image editor window after a few seconds
  5. Safe the texture

dollhouse-texture

UV Layout

A UV-layout is required for the process to be successful! PCA can cause blender to create a UV-layout. This sometimes works very well, but sometimes not..
It is therefore best to check the layout carefully or create it manually.

tip

Use a UV-Checker material to check your UV-Layout.