Dollhouse Texture
The various pano_MATs can be automatically distributed to the model:
Distribute pano_MATs
- Select the pano_HANDLEs - and the model.
- Keep sure, the model is the 'active object'!
- Click
distribute pano materials
.
The materials will then be distributed to the model in such a way that always the shortest distance from the pano_CAM to the Face(center) is chosen.
In some cases, it may make more sense to choose the better angle rather than the shorter distance. This can be done with the checkbox Angle-based
.
Additionally a maximum distance can be specified.
Within this distance panoramas with a better angle will be searched.
You can use Protect Vertex Group if you want to keep materials on specific parts of the model
if no material found..
- If a face(center!) is not visible from any pano_CAM, it gets a purple no_MAT material.
- If no matching material can be found for a _HANDLE, a yellow x_panoMAT is created and assigned.
These areas must be edited manually.
the colors of these materials can be defined in the add-on preferences
Texture Baking
Baking the dollhouse texture can be done in just a few steps. The render/bake settings are adjusted to the pano_MATs (emission) so that it can be baked very quickly.
- Select the model
- Specify the name and size for the texture
- click
bake uv texture
- The texture can then be found in the image editor window after a few seconds
- Safe the texture
UV Layout
A UV-layout is required for the process to be successful! PCA can cause blender to create a UV-layout.
This sometimes works very well, but sometimes not..
It is therefore best to check the layout carefully or create it manually.
Use a UV-Checker material to check your UV-Layout.